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Brand Hollywood: Selling Entertainment in a Global Media Age


Brand Hollywood: Selling Entertainment in a Global Media Age

Paperback by Grainge, Paul (University of Nottingham, UK)

Brand Hollywood: Selling Entertainment in a Global Media Age

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£31.44

ISBN:
9780415354059
Publication Date:
30 Oct 2007
Language:
English
Publisher:
Taylor & Francis Ltd
Imprint:
Routledge
Pages:
224 pages
Format:
Paperback
For delivery:
Estimated despatch 29 May - 3 Jun 2024
Brand Hollywood: Selling Entertainment in a Global Media Age

Description

From the growth in merchandising and product placement to the rise of the movie franchise, branding has become central to the modern blockbuster economy. In a wide-ranging analysis focusing on companies such as Disney, Dolby, Paramount, New Line and, in particular, Warner Bros., Brand Hollywood provides the first sustained examination of the will-to-brand in the contemporary movie business. Outlining changes in the marketing and media environment during the 1990s and 2000s, Paul Grainge explores how the logic of branding has propelled specific kinds of approach to the status and selling of film. Analyzing the practice of branding, the poetics of corporate logos, and the industrial politics surrounding the development of branded texts, properties and spaces - including franchises ranging from Looney Tunes to Lord of the Rings and Harry Potter to The Matrix - Grainge considers the relation of branding to the emergent principle of 'total entertainment'. Employing an interdisciplinary method drawn from film studies, cultural studies and advertising and media studies, Brand Hollywood demonstrates the complexities of selling entertainment in the global media moment, providing a fresh and engaging perspective on branding's significance for commercial film and the industrial culture from which it is produced.

Contents

List of Illustrations Acknowledgements Introduction: Entertainment Economies Part I: Brand Culture 1. The Cultural Economy of Branding 2. Media Branding and the Entertainment Complex Part II: Brand Logos 3. Studio Logos and the Aesthetics of Memory and Hype 4. Dolby and the Unheard History of Technical Trademarks Part III: Brand Spectacle 5. Licensing the Library: Of Archives and Animation 6. The Sustained Event: Branding Fantasies and the Corporate Blockbuster 7. 'The World is Our Audience': Branding Entertainment Space Conclusion: Total Entertainment Notes Bibliography Index

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